- #CALL OF DUTY MW2 MOD HOW TO#
- #CALL OF DUTY MW2 MOD MOD#
- #CALL OF DUTY MW2 MOD CODE#
- #CALL OF DUTY MW2 MOD FREE#
i like to think ADS is possible to implement with what is available to us but its very much exploratory/experiment-oriented development. in other words, there are a lot of limitations without developer tools.
#CALL OF DUTY MW2 MOD MOD#
This mod was mostly possible through the use of hacks, illusions, and compromises because a lot of the functions/aspects of the game engine that produce the desired results are either not known or not accessible by people like you and me. Still of course, better to have a bot mod than none. I´m ok with bots shooting through some things and you don´t really have much of a chance (big example: Highrise), I´m sure it´s difficult to set it up. There is a narrow path (where you can go into the laundromat), the bots won´t go another way. The last thing: Sadly you can spawntrap the enemy easily at the C flag in DOM in Favela. So, European Extreme puts Recruit bots in your team and Veteran bots in the enemy team? I think that´s why I had such a bad match on Karachi a while ago. They looked in my direction but didn´t react. Bots wanted to capture that flag but I just could shoot them all down. Did that at the B flag behind the trash can on Favela. I wish bots could see your head and shoot at it, you can hide behind a object to see their heads and they won´t do anything. (Skilled) bots glitch through walls if they hear you shooting nearby. The enemy team never got a flag, though they often started to take a flag but didn´t care, they just walked by. And yesterday I had a domination match on Quarry and we won 200-0. I even think bots don´t defuse a bomb in some cases, which is annoying or makes it too easy. Painful in DOM and DEM because you don´t get enough assistance.
Yeah at times they will commit suicide but not everytime and not fast enough. I think you´ve said something about an "unstuck process".
#CALL OF DUTY MW2 MOD FREE#
Unfortunately, bots are still often stuck in spawn, sometimes they scan the environment, the other time you get an easy free kill. I want to provide some more feedback for MW2 RSE(using v35).Ĭompared to versions that are older than two years, you have made many improvements, appreciate that.
#CALL OF DUTY MW2 MOD CODE#
improved code to prevent bots from spamming rounds when using semi-automatic sniper rifles fixed a bug with bots not using killstreaks that they earned (particularly with chopper gunners and ac130s) default player sizes on rust are now 6 vs 6 for team-based modes and 8 players for ffa improved consistency of bots triggering claymores hardened bots (in addition to veteran) will now tend to do "try hard" picks for their killstreak loadout (such as harrier => chopper gunner => nuke) regular bots (in addition to recruit) will now tend to do "safe" picks for their killstreak loadout (such as uav => care package => predator) reduced the effectiveness of smoke grenades at obscuring the vision of bots bots will use explosives and equipment more often reduced reaction time for all skill levels by 0.05 seconds improved how bots use the throwing knife
bots can now choose any weapon regardless of their skill (likelihood is still based on skill) fixed a bug that caused bots to not play a death animation when they died bots will now scan the environment when they are not moving or engaging a target reintroduced camping (bots will now go to corners of rooms, corners of the map, and vantage points) added new bot difficulty for team-based game modes "European Extreme" I hope you all enjoy it! Hopefully it was worth the wait. This version represents nearly five months of on-and-off work and as a result there are a lot of changes and improvements.
#CALL OF DUTY MW2 MOD HOW TO#